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Improved buffering in P2P streamed media

Research output: Contribution to conferencePaper

Standard

Improved buffering in P2P streamed media. / Crickmore, L.; Adda, Mo; Peart, Amanda.

2013. Paper presented at 9th Annual International Conference on Information Technology & Computer Science, Athens, Greece.

Research output: Contribution to conferencePaper

Harvard

Crickmore, L, Adda, M & Peart, A 2013, 'Improved buffering in P2P streamed media', Paper presented at 9th Annual International Conference on Information Technology & Computer Science, Athens, Greece, 20/05/13 - 24/05/13.

APA

Crickmore, L., Adda, M., & Peart, A. (2013). Improved buffering in P2P streamed media. Paper presented at 9th Annual International Conference on Information Technology & Computer Science, Athens, Greece.

Vancouver

Crickmore L, Adda M, Peart A. Improved buffering in P2P streamed media. 2013. Paper presented at 9th Annual International Conference on Information Technology & Computer Science, Athens, Greece.

Author

Crickmore, L. ; Adda, Mo ; Peart, Amanda. / Improved buffering in P2P streamed media. Paper presented at 9th Annual International Conference on Information Technology & Computer Science, Athens, Greece.

Bibtex

@conference{36700d2657d84194bc2c238a70ab2735,
title = "Improved buffering in P2P streamed media",
abstract = "Peer 2 Peer (P2P) streaming is the method of choice for many companies with constraints on server space. As each peer will perform the functions of both the client and server it enables the company to streamline their own technological requirements. P2P video streaming requires far less processing power and bandwidth from the servers, and also relies on the end users to distribute the video between one another using a mesh topology. P2P streaming is already very prevalent with many internet users. It is predicted to get even more popular in the future as more people have access to broadband internet. Current end users expect faster and higher quality content, web streaming companies must move away from the exclusively server based approach and use a mesh P2P streaming solution to preserve the integrity of the media. The delay occurred when streaming from a client/server based system can be inhibiting to the quality of the streamed media to the point that users seek more reliable streaming solutions such as p2p. A start up delay can be in excess of 10 seconds which fundamentally can result in users not using the service. This paper explores the issues of current mesh P2P streaming solutions and proposes an improved algorithm utilizing time slots in the form of a {\textquoteleft}snowball{\textquoteright} algorithm where traditional servers support P2P. The results illustrates that start up delay on the streamed connection speeds is almost eradicate. In addition to this a caching system is used which ensures that zero buffering will occur on the peer{\textquoteright}s media stream as long as their download speed stays constant.",
author = "L. Crickmore and Mo Adda and Amanda Peart",
year = "2013",
month = may,
language = "English",
note = "9th Annual International Conference on Information Technology & Computer Science ; Conference date: 20-05-2013 Through 24-05-2013",

}

RIS

TY - CONF

T1 - Improved buffering in P2P streamed media

AU - Crickmore, L.

AU - Adda, Mo

AU - Peart, Amanda

PY - 2013/5

Y1 - 2013/5

N2 - Peer 2 Peer (P2P) streaming is the method of choice for many companies with constraints on server space. As each peer will perform the functions of both the client and server it enables the company to streamline their own technological requirements. P2P video streaming requires far less processing power and bandwidth from the servers, and also relies on the end users to distribute the video between one another using a mesh topology. P2P streaming is already very prevalent with many internet users. It is predicted to get even more popular in the future as more people have access to broadband internet. Current end users expect faster and higher quality content, web streaming companies must move away from the exclusively server based approach and use a mesh P2P streaming solution to preserve the integrity of the media. The delay occurred when streaming from a client/server based system can be inhibiting to the quality of the streamed media to the point that users seek more reliable streaming solutions such as p2p. A start up delay can be in excess of 10 seconds which fundamentally can result in users not using the service. This paper explores the issues of current mesh P2P streaming solutions and proposes an improved algorithm utilizing time slots in the form of a ‘snowball’ algorithm where traditional servers support P2P. The results illustrates that start up delay on the streamed connection speeds is almost eradicate. In addition to this a caching system is used which ensures that zero buffering will occur on the peer’s media stream as long as their download speed stays constant.

AB - Peer 2 Peer (P2P) streaming is the method of choice for many companies with constraints on server space. As each peer will perform the functions of both the client and server it enables the company to streamline their own technological requirements. P2P video streaming requires far less processing power and bandwidth from the servers, and also relies on the end users to distribute the video between one another using a mesh topology. P2P streaming is already very prevalent with many internet users. It is predicted to get even more popular in the future as more people have access to broadband internet. Current end users expect faster and higher quality content, web streaming companies must move away from the exclusively server based approach and use a mesh P2P streaming solution to preserve the integrity of the media. The delay occurred when streaming from a client/server based system can be inhibiting to the quality of the streamed media to the point that users seek more reliable streaming solutions such as p2p. A start up delay can be in excess of 10 seconds which fundamentally can result in users not using the service. This paper explores the issues of current mesh P2P streaming solutions and proposes an improved algorithm utilizing time slots in the form of a ‘snowball’ algorithm where traditional servers support P2P. The results illustrates that start up delay on the streamed connection speeds is almost eradicate. In addition to this a caching system is used which ensures that zero buffering will occur on the peer’s media stream as long as their download speed stays constant.

M3 - Paper

T2 - 9th Annual International Conference on Information Technology & Computer Science

Y2 - 20 May 2013 through 24 May 2013

ER -

ID: 211416