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Shock, horror? first-person gaming, horror, and the art of ludic manipulation
Research output: Chapter in Book/Report/Conference proceeding › Chapter (peer-reviewed) › peer-review
Standard
Shock, horror? first-person gaming, horror, and the art of ludic manipulation. / Pinchbeck, Dan.
Horror video games: essays on the fusion of fear and play. ed. / B. Perron. Jefferson, NC : McFarland, 2009. p. 79-94.Research output: Chapter in Book/Report/Conference proceeding › Chapter (peer-reviewed) › peer-review
Harvard
Pinchbeck, D 2009, Shock, horror? first-person gaming, horror, and the art of ludic manipulation. in B Perron (ed.), Horror video games: essays on the fusion of fear and play. McFarland, Jefferson, NC, pp. 79-94.
APA
Pinchbeck, D. (2009). Shock, horror? first-person gaming, horror, and the art of ludic manipulation. In B. Perron (Ed.), Horror video games: essays on the fusion of fear and play (pp. 79-94). McFarland.
Vancouver
Pinchbeck D. Shock, horror? first-person gaming, horror, and the art of ludic manipulation. In Perron B, editor, Horror video games: essays on the fusion of fear and play. Jefferson, NC: McFarland. 2009. p. 79-94
Author
Bibtex
@inbook{a2713e28235848f7b5642f093f625223,
title = "Shock, horror? first-person gaming, horror, and the art of ludic manipulation",
author = "Dan Pinchbeck",
year = "2009",
language = "English",
isbn = "9780786441976",
pages = "79--94",
editor = "B. Perron",
booktitle = "Horror video games: essays on the fusion of fear and play",
publisher = "McFarland",
}
RIS
TY - CHAP
T1 - Shock, horror? first-person gaming, horror, and the art of ludic manipulation
AU - Pinchbeck, Dan
PY - 2009
Y1 - 2009
M3 - Chapter (peer-reviewed)
SN - 9780786441976
SP - 79
EP - 94
BT - Horror video games: essays on the fusion of fear and play
A2 - Perron, B.
PB - McFarland
CY - Jefferson, NC
ER -
ID: 74454