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Trigens can't swim: intelligence and intentionality in first person game worlds

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

This paper explores the role of the intentional stance in games,arguing that any question of artificial intelligence has as much to do with the co-option of the player’s interpretation of actions as intelligent as any actual fixed-state systems attached to agents. It demonstrates how simply using a few simple and, in system terms, cheap tricks, existing AI can be both supported and enhanced. This includes representational characteristics, importing behavioral expectations from real life, constraining these expectations using diegetic devices, and managing social interrelationships to create the illusion of a greater intelligence than is ever actually present. It is concluded that complex artificial intelligence is often of less importance to the experience of intelligent agents in play than the creation of a space where the intentional stance can be evoked and supported.
Original languageEnglish
Title of host publicationProceedings of The Philosophy of Computer Games 2008
EditorsS. Gunzel, M. Liebe, D. Mersch
Place of PublicationPotsdam
PublisherPotsdam University Press
Number of pages19
ISBN (Print)9783940793492
Publication statusPublished - 2008


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