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Visual elements influence on navigation in virtual environments

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual rehabilitation often incorporates an element of travel in a virtual environment. Whether patients are transported automatically through the environment, or whether they have navigational control, it is important to understand how the design of the environment itself can supply navigational cues, and how the processing of these cues may influence perception, behaviour and task performance. This paper explores the literature, which might inform application design, and presents a case study using a think-aloud protocol to explore the perception of users to visual cues within a running game. We conclude with some preliminary suggestions for positive and negative navigational cues.
Original languageEnglish
Title of host publicationProceedings of the 11th International Conference on Disability, Virtual Reality and Assistive Technologies
EditorsPaul Sharkey, Albert Rizzo
PublisherThe University of Reading
ISBN (Print)978-0-7049-1546-6, 9780704915473
Publication statusPublished - 1 Sep 2016
Event11th International Conference on Disability, Virtual Reality and Associated Technologies: ICDVRAT 2016 - Los Angeles, California, United States
Duration: 20 Sep 201622 Sep 2016


Conference11th International Conference on Disability, Virtual Reality and Associated Technologies
CountryUnited States
CityLos Angeles, California
Internet address


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